{"id":49,"date":"2005-12-12T12:57:40","date_gmt":"2005-12-12T17:57:40","guid":{"rendered":"http:\/\/blog.chase.net.au\/index.php\/2005\/12\/recent-gaming\/"},"modified":"2005-12-12T12:59:38","modified_gmt":"2005-12-12T17:59:38","slug":"recent-gaming","status":"publish","type":"post","link":"http:\/\/blog.chase.net.au\/index.php\/2005\/12\/recent-gaming\/","title":{"rendered":"Recent Gaming"},"content":{"rendered":"<p><strong><a href=\"http:\/\/www.psychonauts.com\/\">Psychonauts<\/a><\/strong> was a fun diversion.&nbsp; I definitely enjoyed the twisted sense of humor the developers put into it, but as is usual for a PC port of what is essentially a console platform game it ignored the fact I had a <a href=\"http:\/\/www.saitekusa.com\/usa\/prod\/P2500.htm\">controller<\/a>&nbsp;that I was happily using and instead kept prompting me to press &ldquo;F&rdquo; (or some other key) to perform moves.&nbsp; Having to figure out all the time which controller button &ldquo;F&rdquo; meant wasn&rsquo;t a great way to start off with the game but once I had the controls memorized and remapped to something a little more intuitive than the standard mess PC games make&nbsp;of controller buttons the whole thing flowed very well.<\/p>\n<p>As far as platform games go, I&rsquo;m not a huge fan and tend to get bored pretty quickly so this game definitely stood out of the crowd in that it kept me hooked to the end.&nbsp; It was easy enough&nbsp;to follow that I&nbsp;think I only&nbsp;got stuck at one point (how to kill the first incarnation of the butcher in the meat circus) but challenging enough that I certainly couldn&rsquo;t just waltz through&nbsp;it without thinking about how I was going to make my way through stuff.&nbsp; Using the controller made life a lot easier than a keyboard\/mouse&nbsp;would have been &#8211; most notably the ability to move the camera and run independantly with the two analog sticks.<\/p>\n<p><strong><a href=\"http:\/\/www.farcry.ubi.com\/\">Far Cry<\/a><\/strong> I bought specifically because it was the first 64 bit native game to come out &ndash; something I thought deserved supporting.&nbsp; Being able to play the native 64 bit version was also great, especially the increased graphic resolution and depth of view over the original 32 bit programming.&nbsp; It really was a visually spectacular game and one that kept me enjoying the scenery and environments right up to the very end.<\/p>\n<p>I have to say I enjoyed Far Cry a lot, right up until the final missions which really got a bit silly in the number of bad guys and rockets that were headed in your direction (it just gets tedious picking them off and dodging incoming fire).&nbsp; The combination of stealth and frontal assault options really made the game more than a simple first person shooter and the idea of crawling through undergrowth that is thick and properlly modelled in 3d to sneak up on bad guys was a lot of fun.&nbsp; Definitely a good game to play if you have a 64 bit machine running the x64 version of XP.<\/p>\n<p>I also have the DVD version of <a href=\"http:\/\/www.whatisfear.com\/us\/\">F.E.A.R.<\/a>&nbsp;that I&rsquo;ve yet to play, mainly because the atmosphere really didn&rsquo;t go well with my wife playing <a href=\"http:\/\/www.atari.com\/demonstone\/\">Demonstone<\/a>&nbsp;on the PC next door.&nbsp; With my new headphones though, I should be able to work on this when I get some spare time.&nbsp; Of course, now I&rsquo;m a little behind in questing in EQ2 which I also have to catch up on so this one may take me a while to get through.&nbsp; I&rsquo;ve played up to the point of the room that explodes in fire, which was a brilliant piece of game cinematography and definitely want to see more!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Psychonauts was a fun diversion.&nbsp; I definitely enjoyed the twisted sense of humor the developers put into it, but as is usual for a PC port of what is essentially a console platform game it ignored the fact I had a controller&nbsp;that I was happily using and instead kept prompting me to press &ldquo;F&rdquo; (or [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-general"],"_links":{"self":[{"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":0,"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/posts\/49\/revisions"}],"wp:attachment":[{"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/media?parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/categories?post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.chase.net.au\/index.php\/wp-json\/wp\/v2\/tags?post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}